After two online editions in 2020 and 2021 owing to the consequences of the coronavirus epidemic, the Tokyo Game Show will return to Makuhari Messe in Chiba City from September 15 to September 18. Attracting 262,000 attendees in 2019, the video game trade exhibition is among the biggest of its kind in the world. Capcom, Nintendo, Bandai Namco, and Konami are just a few of the Japanese publishers that will be represented at the event, but there will also be a small number of foreign exhibitors. It seems reasonable that people would choose games made in their own country. From what we can see in the data, the number of Japanese people who call themselves gamers is already higher than the global average and is likely to stay that way for a while.
Stats show that Japan often ranks first or second in terms of the proportion of its population that is classified as gamers. Japan topped the charts in 2017 with a penetration rate of 53% and will again in 2022 when it reaches 58%. A country that produces many of the world's best e-sports players and teams, South Korea, placed third in the world in 2022.
It's expected that Britain's user base will eventually surpass Japan's. According to projections, by 2027, over 70% of all UK inhabitants will meet the criteria to be classified as gamers, illustrating the significance of the sector. A Newzoo report says that the country will earn $5.7 billion in 2022, which puts it in sixth place.
During the past several years, the video game industry has grown to become the most valuable branch of the entertainment industry. The industry is expected to reach over $196 billion by 2022, with mobile gaming contributing $104 billion of that total. In 2020, the music and film industries are expected to bring in $25.9 billion and $21.3 billion, respectively, while video streaming services like Netflix and Disney+ are expected to bring in $62 billion.
via Statista |